Include the Three.js library in your project by linking to a CDN or downloading it from the Three.js website.
Welcome to Three.js!
This will be a straightforward introduction for those who are new to 3D web development.
This section is focused on Three.js, a powerful JavaScript library that allows for easy 3D modeling in a web browser.
It will guide you through setting up Three.js on your system, including the basics of scene creation, lighting, and rendering.
You will need a basic understanding of HTML, CSS, and JavaScript to follow this guide. By the end, you will have created your first simple 3D scene using Three.js.
Hardware Setup
No specific hardware is required beyond a standard web development setup:
- Any modern computer capable of running the latest web browsers.
- Internet access for downloading libraries and documentation.
Software Requirements
Here, we'll detail all the software needed for starting with Three.js:
- Any modern web browser (Chrome, Firefox, Edge, or Safari).
- Text editor or IDE of your choice (e.g., Visual Studio Code).
- Three.js library, which can be included via a CDN or downloaded locally from the official Three.js website.
Knowledge Prerequisites
To successfully use Three.js, it's recommended to have a basic understanding of the following:
- HTML/CSS: Knowledge of web page structure and styling.
- JavaScript: Understanding of JavaScript fundamentals and programming logic.
- Basic Graphics Concepts: Familiarity with 3D space, coordinates, and basic geometry.